The importance and availability of magic items Dungeons and Dragons Ad campaigns will naturally change depending on the style and setting of the stories being told, but when they’re used, certain favorites tend to keep popping up.
While the benefits of items like the Storage Bag are well known and the legendary splendor of items like the Volpa Sword hold a special place in the hearts of fans, there are plenty of ghost items out there. The technique is less commonly used but has great uses. enhance combat ability or support exploration.
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Updated by Stacie Rook on December 12, 2022:
a new one research and development movie named Dungeons & Dragons: Glory of Rogue, slated for release on March 31, 2023, and judging from the enemies featured in the trailer (via YouTube), it looks like the team might need some help with some magic items win the championship. Fortunately, research and developmentDecades of history means there are plenty of weapons and trinkets to help heroes get out of trouble.
ethereal oil
Purifying Oil is a rare potion that takes ten minutes to apply to the user and is capable of covering medium or smaller organisms. Once applied, the effects of the ethereal spell will be granted to the user for one hour.
Ethereal itself is a powerful seventh tier spell that allows the user to step into the Ethereal Plane and then move freely through the realm, while remaining unrecognizable on the Main Plane of Matter. user. The spell has many uses, from helping the user escape the dangers of the Plane of Matter to giving them greater freedom of movement, making ethereal oils an impressive addition to any journey. explorer’s page.
warning weapon
The Warning Weapon is a rare item that can appear as any weapon. Requiring coordination, the weapon gives the user an advantage when scrolling, meaning neither the user nor allies within 30 feet of him are taken by surprise.
Ability to warn when classic Dungeons and Dragons The fact that the monster was closing in was key, meaning that the enemy wasn’t taken by surprise and started the fight with the upper hand. Additionally, if someone is in a natural slumber when the battle begins, the weapon will magically wake the user and its allies, saving party members from needing to be watched for the duration. long break.
Minh Minh lantern
The Revelation Lamp is a rare item that burns for six hours when lit, illuminating a 30-foot radius with a bright light and casting a dim light for another 30 feet. Invisible creatures and objects were visible within the bright light of the lantern.
This lamp is useful for underground adventure groups, both as a source of light for those without dark vision and as a means of detecting enemies or hidden treasures in dungeons and caves. The lantern bearer can also lower the lantern’s cloak as an action, reducing the light to a faint light within a 5-foot radius, aiding in stealth while still providing instant vision to enemies. who need it.
send stone
The Portal Stone is a rare magical item that comes in pairs. Tapping one of the stones allows the bearer to cast a spell, targeting the person holding the other stone.
while running the game research and development For Level 1 characters it’s helpful for PCs to communicate with each other, and sending stones is the perfect way for them to do that. Also, send is usually a level 3 spell and can be useful if there is another way to cast the spell, whether for spellcasters running low on magic storage or for non-users Magic.
Endless water filter
The Endless Decanter is a rare item that looks like a jar with a stopper. When opened, the holder speaks one of three commands to pour a certain amount of fresh or salt water into it, depending on the user.
Since the command “stream” produces one gallon of water, while “fountain” produces five gallons of water and “geyser” produces thirty gallons of water, the latter can be used as an additional action to attack. creatures within thirty feet of the user, Deals 1d4 baton damage to them and knocks them down if they fail to land a DC 13 Strength saving throw. This modest decanter is versatile and can be used in and out of combat.
wand
The wand is a rare item that requires the operator’s coordination. It has seven charges, and when held, one charge can be used as an action to cast the web spell.
Web is a 2nd tier spell, great for imprisoning enemies or slowing them down in difficult terrain. The wand recovers 1d6 + 1 charge per day and can help facilitate emergency exits. Items like this wand can also help ameliorate some worst-case scenarios research and development Playable races grant users additional abilities to complement existing career features.
Mysterious magic
Arcane Grimoire is a fairly new addition to the 5e line of magical items, available in Tasha’s everything cauldron, There are also some great new subclasses. The book is a magical item, its rarity depends on its strength, requires the coordination of the sorcerer.
Mysterious grimoires act as both spellbook and spell focus, and give mages rewards for spell attacks and spell DC, ranging from +1 to +3, depending depending on their rarity. Impressively, it also increases the mage’s mystery recovery, increasing the number of spell slots the mage restores this way by one level. The perfect item for any wizard, Grimoire’s powers can be balanced and adjusted to the player’s character level.
magic power statue
The Statue of Magical Power is a series of small portable figurines that vary in rarity depending on the animal depicted, from a silver crow (uncommon) to an obsidian steed (very rare).
When the character’s command is spoken, it becomes a living being and obeys the user’s commands. The lifespan of a living state varies for each creature, but when the time runs out, it reverts to a statue. Statues are great for players who want to get acquainted but don’t have the means to get them, and animals like horses or goats are invaluable when traveling.
thief gloves
The Rogue Gloves are perfect for enhancing Rogue’s natural skills, a rare item that can become invisible when worn. They grant the wearer a +5 bonus for testing Sleight of Hand and Dexterity for picking locks.
While they’re probably the most natural choice for rogues, characters of any class can use gloves and are probably most useful in groups that don’t really have rogues. or to improve the possibility of rogues in it. criminal history. Without coordination, Thieves Gloves can also be easily switched from person to person as needed.
natural robe
The Nature Cloak is a rare magical item that requires coordination from a monk or ranger, and helps to mechanically reflect those layers’ natural relationship with nature.
The cloak fuses the wearer with their surroundings and allows them to perform Hidden checks as an extra action in less obscured areas, even when they are being watched live. It also acts as a focus for chanting and aids monks and rangers in different settings, allowing for more stealthy attacks.