Tabletop players will be looking forward to the Dungeons & Dragons cinematic adaptation Honor Among Thieves, which is releasing in 2023. While the classes of the characters involved in the campaign are yet to be revealed, there is surely going to be a Wizard among them considering how iconic the role is.
Those familiar with Dungeons & Dragons will know that there are a few magical items that can give a Wizard an advantage in the campaign. A good Wizard ensures that not only do they benefit from these objects, but the party as a whole is improved by what they bring to the table.
Contents
Robe Of The Archmagi
Players know that clothing in the tabletop experience is so important for setting the scene of a character. Wizards are known for their flowing robes, but the Robe of the Archmagi is a legendary magical object that can usually be obtained towards the end of a campaign.
With an increase of +15 in Armor Class and a higher chance of Saving Throws when defending against various spells, the robe is perfect for defending against some particularly nasty sorcery attacks. Plus the spell attack bonus increases as well to add to the power of the Wizard.
Enduring Spellbook
Spellbooks are a vital part of a Wizard’s arsenal in Dungeons & Dragons and allow the user to cast a wider array of magic. For those who want to be able to adapt as a campaign continues, the knowledge of a Spellbook is a massive benefit in the argument for carrying the item around.
While a Wizard is one of the best magical classes, even they can’t stop their Spellbooks from getting ruined. However, an Enduring Spellbook means that no damage can come to the item. Fire and water damage is nonexistent, and the item doesn’t age.
Staff Of The Magi
Wands are a natural component of a Wizard’s setup, but, failing that, a staff is also very useful. While it can be used as an attack, with the Wizard brandishing it through blunt force, The Staff of the Magi is far more powerful than most other magical items in Dungeons & Dragons.
It allows for a +2 in attacks and damage rolls, it grants some spell absorption becoming a useful mode of defense, and on top of that, it brings with it a range of spells that players can use for one action. It’s more effective than other staffs out there in D&D.
Helm Of Comprehending Languages
Some objects really do exactly as they state and the Helm of Comprehending Languages is pretty self-explanatory. Often throughout a campaign, players will fail on their knowledge checks and will be unable to access crucial information because it’s in a different language.
Wearing the helm will allow a Wizard to completely have access to these other dialects. When reading so many spellbooks that can be vital, as no information is off limits, simply because the standard language the Wizard is used to is unavailable.
Ring Of Spell Storing
The rules surrounding the Ring Of Spell Storing are complex and require some additional research from Dungeon Masters to fully understand how this can be used in battle, how it levels up, and what kind of spells can be stored within. However, the basic notion is that Wizards can carry additional spells with them.
When casting a spell using the Ring of Spell Storing, it takes up a slot and an action, but the device can go up to the 5th level of spells. Once the spell is cast it cannot be used again, so it’s wise to hold on to the spell for as long as possible.
Hat Of Wizardry
Regardless of which race or class someone is playing as, they will feel a lot more like a Wizard once they wear the Hat of Wizardry. While it may look a little ridiculous, the Hat of Wizardy is a great way to boost a Wizard’s power and feel the part doing it.
The hat comes with some useful additions, including further focus when casting a spell making it more effective, alongside the chance to cast a spell that may not have originally been in a Wizard’s arsenal. It’s quite a versatile object that can be accessed earlier in the game.
Barrier Tattoo
Wizards are sometimes a little weaker when it comes to armor and defense. While in terms of their attack they are versatile because of their adaptable spells, sometimes the shield incarnations just aren’t enough. Luckily there is a tattoo to fix all that.
The Barrier Tattoo is a constant inscription that provides an extra layer of mystical defense to a Wizard wherever they may go. The Armor Class that the Tattoo grants the user is dependent on how rare the tattoo is, with some AC reaching the heights of 18.
Rod Of Absorption
It might be unpopular to say but Wizards are one of the best classes because of the way they can turn the tide of battle. The Rod of Absorption is a perfect example of that. When a Wizard is holding the object, any spell cast their way will be absorbed up to a certain level.
Once it is full the Rod of Absorption can be used no more, so it’s certainly a Dungeons & Dragons item that should be tactically utilized. However, the magic within the rod can also be repurposed if the Dungeon Master allows it, weaponizing the sorcery.
Cloak Of Invisibility
There are certain objects in Dungeons & Dragons that force players to think of specific franchises, and it’s hard to ignore that the Cloak of Invisibility could be a brilliant piece of equipment to use within a Harry Potter build. Either way, for campaign purposes it’s pretty nifty.
There are ways that the wearer can be detected, especially based on the level of the robe and how the enemy’s sight is ranking. However, for the most part, this fantastic cloak allows the user to turn completely invisible, as long as they are absolutely covered.
Tome Of the Stilled Tongue
There are some objects that make spellcasting a lot easier for wizards and the Tome of the Stilled Tongue is one. But this isn’t for the faint of heart. The book carries with it some especially dark magics and even allows users to communicate with the demons and devils of Dungeons & Dragons.
Dark forces are at play here with bonus actions granted for casting some of the spells from the tomes. It’s a dangerous book to use, but the way it boosts a player character’s stats and plays into the lore of D&D and the villainous Vecna is brilliant for expanding a campaign’s story.