D&D’s Most Overpowered Character Builds: Polearm Barbarian

One of the best all-out melee Dungeons and Dragons A mutant human, a barbaric totemia warrior, wields powerful weapons. The pole gun is one of the most powerful weapons research and development, while barbarians are well suited to swords and halberds. This build has the added utility of high damage, high resistance and a choice between focusing on protection or movement, and multiple levels can make it even better.

Using buy points for stats, this build starts with 16 Strength, 16 Constitution, and 14 Dexterity – more than enough to get the most out of average armor. Polearm Master should be the starting miracle choice for mutants to grant permissions, as it grants an additional action-packed melee attack option as well as the ability to perform opportunistic attacks against opponents within range. Because. At level 3, the spirit of the bear totem expands its resistance to rage to all types of damage except psychic. research and development Barbarians are more of a risk in melee, and the bear totem’s versatile resistance offers staying power against almost any type of damage. Adds the “Great Weapon Master” feat at level 4 that trades -5 to attacks for +10 damage, easily eliminating the loss of accuracy by using reckless attacks to win advantage in melee attacks. From there, players in low magic games will want to power up, but if magic items are easy to get, they can get a belt with great power to keep them at 16, this is a good backup in case they turn into villains. dilemma. – Magic field.

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For games with larger battle maps, the move feat increases mobility which, combined with the barbarian’s fast level 5 movement speed gives 50 feet of speed, which is usually enough for immediate melee even on the big battle map. If DM runs old style research and development In a dungeon-based campaign where combat can take place in narrower corridors and smaller rooms, Sentinel’s feats can be prioritized over mobility for more ways to preserve Protects vulnerable party members and is capable of launching more damaging attacks. When the power is increased to 20, for low magic games or other feats important to the construction have been achieved, generally useful feats like persistence can help the barbarians endure has better resilience, while luck can be used to Help in various situations (though saving throws against status effect spells is usually a good use of luck best).

Multiple layers can make D&D Polearm Barbarians more dangerous

Some multi-category options don’t pair well research and development, while the warrior/barbarian character seems redundant at first glance. But it can be very beneficial in the right circumstances, and is superior to a single-level barbarian character. For games that often have multiple enemies, a single level in Fighter can provide the fighting style from Tunnel Fighter in the Arcana Excavation article. This style allows the character to take a defensive stance, where the opportunistic attack doesn’t use the character’s reflexes. If a group of enemies approach a character with the Polearm Master achievement in this pose, they can provide a chance to attack each enemy as they come within the character’s attack range.

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know one research and development The DM’s tempo style can also support even more layers, as some DMs rarely fight more than 3 times in the same day of play. If the DM does a lot of encounters per day, it’s better to keep most of a single class, leaving enough rage usage per battle, but for those DMs who prefer “short workdays” , splitting into multiple classes is an option, e.g. Savage Man 8/Warrior 12 still allows fast movement and four rage casts, and since Warrior 11 adds an attack feature there will be more more than that.

Many of these building principles can be applied to different martial arts classes, such as boxer, knight or hero school, research and development. If a team doesn’t have rogues, starting with a single rogue class and then multiclassing into barbarian (rogue 1/barbarian 8/warrior 11) can also provide some skill flexibility, though the function sneak attack capabilities will be largely wasted, as it is not compatible with rifles. Players who stray from the bear’s totem barbaric part of the build should proceed with caution, as resistance to almost any type of damage is at the core of surviving the chaotic melee. Dungeons and Dragons Combat, Reckless Attacks can reliably improve attack accuracy.

Source: Unearthed in Arcana

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