some are stuck in miracle story Versatile and can be part of any deck. General miracle story Group cards, special abilities are needed for unique and useful strategies. In addition, novice cards can find powerful ways to sneak into all decks, allowing players to win sooner. Knowing which cards work best with each deck can help players be more successful.
Players begin their journey miracle story After upgrading their collection, there will be a chance to get the best Group 1 cards. Cards like Angela, Nightcrawler, and Nova are available at this level and are strong early game cards for any deck.
Versatile Cards in Level 1 Collection
America Chavez, also in Series 1 miracle storyUseful as it is always drawn on turn 6. This improves the odds of drawing key cards early in the game.
Card | vitality | power | pool | ability |
---|---|---|---|---|
Angela | 2 | 0 | first | +2 Strength when you play cards here |
sleepwalker | first | 2 | first | you can move once |
nova | first | first | first | Give your card +1 Strength when it is destroyed |
America Chávez | 6 | 9 | first | You always draw this card on turn 6, not before |
Versatile Card in Level 2 Collection
Some of the strongest cards available at Pool 2 . collection level miracle story. Considered to be the best 1 energy draining card in the game is Sunspot, which can go into any deck due to its huge overall effect throughout the game of buffing up any unused energy. .
Another card in this group that works well for all decks is the Storm, which is the best position breaking card. For example, playing Storm “Flood That Location” in Death Realm or Death Altar will disable the effect for that location. Finally, Infinaut, the strongest card in the game, can be used in a variety of decks, as sometimes having 20 Power in a certain position is enough to win.
Card | vitality | power | pool | ability |
---|---|---|---|---|
sunspot | first | first | 2 | Gain +1 Strength for each Unspent Energy at the end of each turn |
storm | 3 | 2 | 2 | When displayed: This position will sink in the next round, and the last round you can play |
Endless hero | 6 | 20 | 2 | If you played a card in the previous turn, you cannot play this card |
When the meta game started in miracle story, cards that break the most popular strategies will be included in each deck. Group 1 cards like Cosmo and Enchantress are great counterpoints to the regular Silver Surfer and Zabu, who win 55% of the time according to Marvelsnapzone. This is because Cosmo and Enchantress both remove the Ongoing and Revealing abilities, rendering the other cards useless.
In Pool 2 we found Shang Chi, which helps destroy strong cards like The Infinaut if played in the same position. In the end, the best cards in Group 3 like Sandman and Killmonger nullify the Sera and Kazoo decks respectively, rendering the opponent’s original strategy useless.
Card | vitality | power | pool | ability |
---|---|---|---|---|
universe | 3 | 3 | first | In Progress: The On Reveal ability won’t happen at this location |
witch | 4 | 4 | first | When revealed: Ability to remove all cards consecutively in this position |
Love Qi | 4 | 3 | 2 | When Revealed: Destroy all enemy cards with strength 9 or higher in this position |
sand Man | 4 | first | 3 | In progress: Player can only play one card per turn |
assassin | 3 | 3 | 3 | When Revealed: Discard all 1-Cost . cards |
Source: MarvelSNAPzone