Critical Role: All Matt Mercer’s Subclasses, Ranked

subclass in Dungeons and Dragons is a way for players to further customize their characters and give them a unique set of abilities and traits that set them apart, Matt Mercer’s custom subclass takes up Important role Crazy crazy crazy. What makes Mercer’s subclasses unique is their ability to capture the essence of the class while adding a new twist to them. The attention to detail in each subclass makes them attractive compared to the base class.

whatever he research and development Subgenres are overwhelming or mediocre, they never lack flavor. Some were created when Mercer was young and inexperienced as a DM. Others are for gimmicks rather than mechanics. Regardless, Matt Mercer’s subclass stands out, demonstrating the power of creativity and imagination in Dungeons and Dragons.

10 Honorable Mention – Blood Hunter Class

Bloodhunters are dark but wise warriors with unwavering determination to wipe out ancient and contemporary evils. Armed with the power of mystic blood magic and willing to sacrifice their health and humanity, these guardians protect the realm from darkness, ever-vigilant against falling into darkness like the others. the beast they watched was fighting.

Dipping into the class Blood Hunter can make any research and development tanky witch, but it’s not a subclass, so honorably mentioned. That said, there is no doubt that Matt Mercer’s most popular homebrew creation and many players are using Blood Hunter for their own homebrew campaigns thanks to their engaging Sacrifice Game Style and close-up. strongly contribute to the group’s criminal behavior.

9 Work in progress – Basic Chaos Barbarian

Barbarians are often seen as heralds of chaos, and this subgenre is what that stereotype boils down to. A barbarian following the path of fundamental chaos uses the raw power of probability, distorting reality to devastate the battlefield as much as possible. The subclass’s founder, Ashton Greymoore, developed these abilities after being cured by the Potion of Potion.

this time research and development The Savage subclass, combined with feats, has the potential to be very powerful. However, it is important to note here that this subclass has not been officially released yet. hell bells is an ongoing campaign and it is clear that the team and Matt Mercer himself are still working on the subcategory, making ranking quite impossible.

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8 Work In Progress – Sympathetic Pastor

Priests range from messengers of light to servants of darkness, but are represented by the lovely Fresh Cut Grass from hell bells The campaign is definitely on the good side. Empathetic clerics favor a diplomatic approach, preferring to support their party with spells and abilities that help reduce damage, restore health, or boost dice.

A D&D that aims to offer a more unique Clergy gameplay, and Sympathetic Clergy is a prime example of what the future might hold, an odd combination of powerful spellcasting abilities. Clerics and Bard’s flexible support. However, like the basic Tao of Chaos, the Empathetic Realm is still a work in progress, with the only ability revealed to go up to level 6. Time will tell how strong the freshly cut grass is.

7 Dominate the Barbarians

The barbarians were known not only for their powerful blows but also for their physical prowess with which they could be enough to kill any other warrior. Juggernauts embody this trait, becoming siege machines that live on their own, their tenacity forcing enemies to adapt to them or succumb to their powerful blows. In the heat of battle, their rage transforms them into a mighty force of nature that attacks all who stand in their way.

compared to the strong research and development The savage subclass, Juggernaut is unfortunately on the weaker side. Matt Mercer tends to use his homebrew sparingly, often to the detriment of the subgenre’s overall potential. It’s useful for pushing enemies around and avoiding being taken down, but it’s much more than that. Gaining the siege attribute of melee attacks (double damage to structures and objects) is extremely situational and makes the Juggernaut subclass feel much weaker than its nickname .

6 Knights of the Sea

The Knights of the Oath of the Sea were often brave sailors and intrepid pirates who sought thrills against the beautiful blue horizon of the sea. With a passion for exploring the endless seas, those sworn to protect the freedom of their seafarers, fight against the injustice and wrong that lurks everywhere.

There are many sacred vows to choose from research and development, but Open Sea Paladin is the least popular of them. The best example of this is the Liberation aura, an aura that’s well-suited to the situation, focused on preventing grappling, and magical shackles that aren’t too hard to break anyway. Although it tasted great, it was best to just turn the other knight classes into pirates.

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5 Warriors Gunner

Some fighters refuse to tackle “raw” crossbows. Experimenting with alchemy substances and rare metals, they discovered the power of controlled explosives. The survivors of these dangerous experiments have the opportunity to become the first snipers, gun warriors with unparalleled efficiency and skill.

This subclass allows players to become the best Western cinematographer they’ve always wanted to be. This is also one of Matt’s most famous subclasses and was created very early on as a character-specific homebrew. Important role. Unfortunately it doesn’t stack up very well without a lot of support from DM.Matt Mercer trying to break the whole thing path seeker-style into subclass 5e, making Gunslinger a bloated and inconsistent damage dealer due to his lack of misfire.

4 Runechild Witches

The art of magic is shrouded in mystery and superstition. However, those who want to unlock it must overcome these taboos to unlock its true potential. At times, magicians may find themselves able to understand the nature of the mysterious energy, with their body acting as a vessel for its flow. These magicians, known as Runechildren, can perform magic that amazes their enchanters.

Runechild mages are effective aids thanks to their Essence runes, which subtract d6 from the Runechild themselves or other creatures they touch. To be honest, these aren’t particularly strong either, but the real power comes from Runechild’s level 14 trait, which allows them to ignore any resistance or immunity, making them killers. scary at the same time.

3 cobalt spirit monks

The Cobalt Soul Library is Exandria’s well-preserved center of knowledge, history and information. It attracts knowledge seekers from far and wide, and is revered by scholars for its devotion to intellectual mentors. Monks embark on a journey to uncover life’s secrets, unravel hidden evils, and protect the most dangerous and powerful truths from those to whom dangerous curiosity can do harm them.

The right magic item can do it research and development The monastic subclass is less dependent on possibilities. Intellectual headbands refer to the intellectual issues contained in this academic subcategory. Once these troubles are resolved, the Cobalt Soul Priest becomes a tactician and an effective face on the battlefield. Some mastery skills, feats, solid counter-options, and extra reactions make Cobalt Soul a formidable, rights-optimized nerd fighter.

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2 blood priests

Bloodland revolves around harnessing the vital energy in the human body. Blood symbolizes the nature of sacrifice, the delicate balance between life and death, and the connection between soul and body. Blood priests seek to release the limitless reserves of will in their own life force. Through blood-soaked esoteric practices, they were able to manipulate the mortal body to their will.

this is the weirdest thing research and development The Homebrew Priest subclass, but that doesn’t make it any less effective. It is very difficult for priests to become weak, and of course blood priests will not go against the trend. Their divine channel, the Blood Golem, is a powerful tool that can wreak havoc on groups of enemies and allow them to engage in combo attacks with other party members. Their other abilities, while situational, also have their own effects.

1 Master Bard

Music is a force of mystery and seduction. It has the power to kindle the flames of anger, to inspire courage in the timid, and to soothe troubled hearts. Many bards use music to support their gatherings, often to good effect. However, they are only students in the art of music. The folks at the Master Academy learn to draw music from nature and use their intricate expertise to transform those notes into powerful and enchanting magic.

ONE research and development With the right tools, a troubadour can outperform almost any class, and it happens that the master’s tools are great tools. “Leadership” is like a battle master, inspired by poets and their bubbly musical prowess is a boon to any party. The masters are as pure an artist as any artist, so they are a powerful subclass.

Source: Dungeons & Dragons/YouTube, D&D Beyond/YouTube, Sadknight/YouTube, Geek & Sundry/YouTube, Best of Critical Role/YouTube, (1, 2), Titan Gaming/YouTube (1, 2, 3), NerdImmersion/ youtube

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