Found in Pool 3 . card set surprise photo, Cerebro encourages players to build decks with characters with similar Strength values, because of its ability to strategically empower multiple characters at once. The 3 energy card itself costs 0 energy, this key technique used by Professor X gives +2 power to every highest power card the player currently has in any position. If multiple cards of the same value match this description, they will all receive this bonus, making Cerebro an excellent deck designed to house valuable iconic Marvel characters. fit together.
Similar to the Zoo deck used in early Pools, the Cerebro . deck surprise photo Having generic cards like Mystique makes the central game plan even more powerful. Additionally, some aspects of control through cards like Professor X, Armor, or Cosmo prevent powerful counterattacks against Cerebro from negatively impacting player choices when trying to establish a position. wisdom surprise photo Cerebro’s final appearance. Cerebro decks are determined by what power value they try to balance between the cards, including two powers, three powers, and even more crafty decks reaching four powers.
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The power and mystery of the dual brain
By far the most important card to pair with Cerebro is Mystique, another 3 Energy 0 Strength card that can replicate the Ongoing card abilities if it was played the previous turn. Players activating this effect in response to Cerebro will actually cause their +2 Power gain to be converted to +4, instantly swapping out different cards if the player has enough matching Strength characters in the game. Although one could assume that Cerebro was involved surprise photo This also replicates its effect, the expensive nature of the anchor’s energy costs making Mystique a more consistent approach.
Players must consider Cerebro’s exploitable counters before developing an entire deck, especially cards that revolve around killing high-powered characters like Shang-Chi or negating abilities. continuous as Enchantress. Support cards provide some control to prevent Cerebro from being turned off, a specific example being Armor, the 2 Energy 3 Strength card prevents any cards from being destroyed in its place. Likewise, Professor X’s Energy 3 Energy 5 prevents multiple cards from being played in one position, and Cosmo’s Power 3 Energy 3 prevents the Reveal On effect from happening, which would break the battle. Cerebro comb.
Fill in the blanks with two decks of Power Cerebro
Marvel Snap Brood, Mister Sinister and Sinister clone cards show energy and power values
Once the player is inside surprise photo, the next step in building a deck around the cards involves choosing which power value cards need to be matched so that the main cards distribute their effects evenly . Typically, cards with low energy costs also have 2 energies, making this Cerebro deck construction more focused on taking up every available space in each of the three slots. Light disruptive cards like Iceman or Scorpion will both affect your opponent’s hand by increasing or decreasing power, while also meeting the 2 power prerequisite to be the best fit for this deck.
Other options players can explore in the Power Cerebro 2 deck are Mister Sinister and Brood. A common card from group 1 surprise photo, Mr. Sinister has 2 Energy and 2 Power and can clone herself into an identical card when revealed. Players looking to fill slots in preparation for Cerebro can use this effect to easily add numbers to their field. Likewise, 3 Energy 2 Power Brood adds two more Broodlings at its Location of the same Strength as itself, essentially a more powerful version of the strategy implemented by Mister Sinister that the player has chance to get through Group 3 Collection Memory.
Use different archetypes with the three-power Cerebro deck
Cerebro decks that focus on cards with 3 Powers are more versatile, taking the different patterns seen in other decks and using them to cover a broader interactive group. For example, a player wants to use the tools from the Destruction deck surprise photo Can add Wolverine or Killmonger, each with 3 Power. Cards like Hawkeye change from a 1 Energy 1 Strength card to a 3 Power card due to their abilities, thus giving players an easy, low-cost opportunity to establish their position with the same cards. Strength before placing Cerebro.
The Zoo strategy associated with the 2 Power Cerebro deck can also work well here, as cards like the Sentinel require 2 Energy 3 Power and add a copy of the Sentinel to the player’s hand to reuse on the next turn. can fix the 3 Power Cerebro deck as Valkyrie, the 5 Energy 3 Power card changes the power of all cards in its slot to 3, combines with Cerebro while also giving a chance to destroy high value cards, For example: surprise photoThe Panthers are in each other’s process.
Get creative with Quad Power Cerebro Deck
The most difficult Cerebro deck to manage, but perhaps also the most difficult to play against an opponent, the cards in the four-card Power Cerebro deck should emphasize distraction rather than raw value. Usually cards that use 4 Power are more expensive, 5 Power Claw or Sera being the best examples. These cards give the rightmost position +6 power or reduce the mana cost of the cards in the player’s hand, giving the player new options for winning areas.
Other cards are inspired by sports decks, such as the 2 Energy 4 Strength Cloak, which allows either player to move a card to their position on the next turn. The Ant-Man character has the effect of continuously increasing the required Strength by 4 when the space is full, encouraging similar strategies already in place. surprise photo From a previous group. Tricky Mysterio makes the best cards for Cerebro 4 Power deck strategy, due to its ability to hide the true 4 Power card’s location behind two identical illusions surprise photoother positions, reinforcing the idea of fooling your opponent before playing Cerebro.
Source: YouTube Channel/MarvelSnap